If you didn’t know, in Teamfight Tactics, there is a concept called Aggro. This concept refers to the priority order of attacks or target selection for champions’ skills whenever a round begins. Although we cannot control the champions in “auto chess” to select targets at will, simply arranging your formation can help you somewhat control this factor. So, what are the tips for utilizing Aggro? Let’s find out.

First, we need to understand that the Aggro of each champion depends on that character’s attack range. If a champion has an attack range of 3 squares, then the target selection range or Aggro of that character will be 4 squares. If the target of the champion changes position but is still within Aggro range, your unit will not switch to attack another target. Therefore, ranged units with a long attack range like Caitlyn, Jhin, Tristana… will not move because their Aggro range is very far.

For melee units, the same applies as their Aggro range is 2 squares, which is one unit greater than their attack range. Things get more complicated when you use Assassin units that can jump straight into the opponent’s formation. If you didn’t know, Assassin units usually prioritize selecting targets behind them when they just jump or switch targets.
If you position your Assassins to jump into the middle of the enemy formation, there is a high chance that they will turn back to attack units at the front line, wasting a lot of damage. Therefore, you should find ways for your key Assassin pieces to jump straight into the back line of the opponent’s side instead of facing off against carry units. Conversely, you can look for ways to protect your backline carries by pulling the front line back one row.

Besides Assassins, regular melee units also have quite interesting Aggro behavior; if they do not find a target within 2 squares around them, they will move in a zigzag pattern from right to left. Understanding this factor will help you position your melee carries to avoid attacking enemy tanks and instead move towards the backline of the opponent.


One more thing you need to know is that there are 2 types of rounds in TFT: attack and defense. A round is considered an attack when you go to another player’s board, and conversely, if someone comes to your board, it is defense. The difference here is that in an attack round, your champions will select targets 1 second faster than in a defense round. Therefore, you can pull your units down one row during an attack round to ensure your carries are safe while not losing damage for attacking the opponent as they wish.