Severe Bug Appears Again in T1 – HLE Match
One of the most noteworthy matches of this week is undoubtedly the clash between T1 and HLE. Both teams have made it to the playoffs, but their goal of finishing in the top 2 remains intact, promising tense confrontations ahead. After the first game, T1 took the lead even though they lost considerable advantages to HLE in the early to mid-game. However, T1’s victory was not entirely complete as a severe bug emerged again.

Specifically, during a skirmish before the Baron, T1 had set up well, but Zeus executed a Teleport to prepare for a 5v5 situation. However, inexplicably, when Teleporting, Zeus fell to the other side of the cliff, forcing him to take some time to reach T1. At that moment, Zeka was nearly taken down, and Zeus’s engagement, while potentially well-controlled, was not enough to help HLE secure victory.


Community Buzzes Over T1 – HLE Bug
Naturally, discussions erupted on various forums. However, many opinions suggest that even if Zeus Teleported correctly, he would still have a hard time approaching since Oner still had his Tornado available. Moreover, all of T1’s crowd control was intact, and if Zeus had not lost time in movement, he could have been caught by T1’s crowd control much sooner, leading to HLE’s quicker defeat.

– Riot needs to address this issue
– T1 is not at fault, HLE also faced bug issues; if blame is to be placed, it should go to Riot
– Zeus should have paused right after the Teleport; he wasn’t aware until HLE lost
Notably, during the first match, a severe bug also appeared in the T1 – HLE encounter. At that time, T1 was the team that lost the advantage as they could not activate the Power Chain despite having all the required elements. This time, it was HLE that suffered the consequences.