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Assassins Get Buffed While ADCs Get Nerfed in Patch 10.14, Leaving the League of Legends Community Frustrated – ‘This is a Joke’

ADC champions in League of Legends are becoming increasingly unviable.

November 30, 2025
in Games
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A few hours ago, Riot Mark Yetter – the lead game designer of League of Legends – released specific details about the upcoming patch 10.14 update. The two champions that seem to be heavily nerfed are Ezreal and Varus, two ADCs that are extremely popular in high ranks and professional tournaments. Volibear and Trundle also received significant nerfs to their jungle capabilities, likely reducing their popularity when patch 10.14 goes live.


Riot Mark Yetter: “Overview of patch 10.14”

System

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Haste: Movement speed bonus increased from 20-40% to 24-48%.

Hunting Prey: Damage increased from 30-90 to 40-120. Cooldown reduced from: 100-70s to 90-60s.

Nerf Strength

Volibear

Base attack speed reduced from 0.66 to 0.625. W – Frenzied Maul: Healing from using it on jungle monsters reduced from 100% to 50%.

This bear's jungle capabilities will be significantly reduced in the next patch
This bear’s jungle capabilities will be significantly reduced in the next patch

Varus

Q – Piercing Arrow: Maximum interaction ratio with AD reduced from 150% to 125-145% (scaling). Minimum ratio reduced from 100% to 83-97%.

E – Hail of Arrows: Damage reduced from 70-210 to 50-210.

Varus continues to be nerfed in the Crit build
Varus continues to be nerfed in the Crit build

Monkey King: Knock-up duration from the ultimate reduced from 0.75s to 0.66s.

Trundle: Bonus attack speed from W – Frozen Kingdom reduced from 30-100% to 20-100%.

Ezreal: Cooldown for E – Arcane Shift increased by 3s at all levels.

Ezreal has been heavily nerfed in terms of his safety
Ezreal has been heavily nerfed in terms of his safety

Buff Strength

Pyke

Magic resistance per level reduced from 1.5 to 1.25.

Armor per level reduced from 5 to 3.5.

Q – Bone Skewer: Mana cost reduced from 70 at all levels to 55-70 based on level. Cooldown reduced from 12-8s to 10-8s. Damage increased from 75-275 to 85-285.

Pyke's damage has been significantly increased in the next patch
Pyke’s damage has been significantly increased in the next patch

Karthus

Base health increased from 528 to 550.

Base movement speed increased from 325 to 335.

Q – Lay Waste: Damage increased from 45 -125 (+30% AP) to 50 – 130 (+35% AP). This skill now only deals 80% damage to jungle monsters.

Kha’Zix

Base health increased from 572.8 to 575.

Q – Taste Their Fear: Damage to isolated targets will now be 2.2 times the base damage.

With a 'heaven-sent' buff for Kha'Zix, it's not hard to see why this champion will be incredibly strong in patch 10.14
With a ‘heaven-sent’ buff for Kha’Zix, it’s not hard to see why this champion will be incredibly strong in patch 10.14

Sejuani

E – Permafrost: Damage increased from 40-240 to 55-255, cooldown will now be fixed at 8s and the range to buff allied champions increased from 1100 to 1300.

Zed

W – Living Shadow flight speed increased from 1750 to 2500, cooldown reduced from 22-14s to 20-14s.

Alistar

Q – Pulverize: Cooldown reduced by 2s at all levels.

Riven

Passive – Runic Blade: Interaction ratio with AD increased from 25-50% to 30-60%.

Riven continues to be favored by Riot as her damage is increased
Riven continues to be favored by Riot as her damage is increased

However, what frustrates the community the most are the completely unreasonable and unnecessary buffs given to assassins or physical fighters like Zed, Kha’Zix, Pyke, or Riven. These champions are extremely sensitive to power adjustments; even a slight buff can make them incredibly overpowered. Meanwhile, ADCs, who are already not very strong, are being nerfed; how are players supposed to survive?


Riven doesn’t need damage buffs; she completely relies on cooldowns. Everyone wants her old cooldowns back, and Riven can’t just stand there auto-attacking, waiting 5s for her skills to come back while the opponent has 40% cooldown reduction and spams skills continuously.


It should be a nerf to mid Pyke, but this champion doesn’t need any buffs at all.



Balancing Wukong feels like a joke; it doesn’t affect his lane dominance and significant impact in team fights at all. I think they should remove the 2 knock-ups and reduce the attack speed from his E.

What’s the point of buffing Zed? Why not strengthen Ahri, Fizz, Malzahar, or Lissandra instead?

Nerf mid Pyke while buffing Support Pyke, that’s hilarious, this is truly a joke.

Tags: khaleague of legendsLoLPykeriotRiot Gamesrivenzed

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