Dragon Tribe
If you have played a Dragon Tribe composition, you may realize that this race is too reliant on luck. Although Riot has limited the eggs from the Dragon Tribe to provide units of this race, upgrading the player’s team still proves to be extremely challenging. For example, if you are playing a team centered around Sett but the dragon egg provides too many Udyrs, the Teamfight Tactics player will be at a significant disadvantage in terms of power mid-game compared to opponents.

Furthermore, the late-game carry of the Dragon Tribe composition – Heimerdinger has been heavily nerfed in patch 11.10, which negatively impacts this race. With the maximum energy increased, but the damage of the little dragon reduced, Heimerdinger’s damage output has weakened considerably. Another carry of the Dragon Tribe, Sett, finds himself in a similar situation. As the strongest carries are nerfed, and the team-building process remains too “luck-based”, the Dragon Tribe struggles to compete with other compositions.
Revenants
Theoretically, Revenants are a race with comprehensive strength and possess the ability to deal damage very effectively. However, being nerfed in their attack damage and skill damage at the 6 Revenant mark has made this race too weak. As units like Vayne, Draven, or Katarina can no longer dominate opponents with superior damage, the Revenant team can’t secure victories as easily as before.

Additionally, the fierce competition for key units of the Revenants race makes it difficult for players to upgrade their teams. Even a unit like Viktor, which costs only 2 gold, requires competition from Sorcerer players. Moreover, the fact that most Dark items do not demonstrate superiority over regular items also makes players less “enthusiastic” about the Revenants race in the current patch.
Divine
The biggest weakness of the Divine race likely lies in its heavy reliance on Karma. Meanwhile, other Divine units do not contribute much to this carry’s damage output. As a result, Divine compositions frequently find themselves lacking serious damage when Karma is not available or is countered. This weakness will lead players to lose a lot of health in the early and mid-game when playing a Divine team.

Clearly, with such significant disadvantages, it is very difficult for players to have enough health to survive, roll for Karma and Garen late game. The advice is to use stronger mid-game compositions like Warriors, Assassins, and Knights instead of pursuing milestones like 4/6 Divine. If you have a strong enough Karma unit, aiming for the 4 Sorcerer milestone proves to be far more effective than completing a Divine team.