Unlike in comics or movies, Teamfight Tactics does not divide into “good or evil factions”; players can freely play as long as they do not hack, cheat, or use malicious software. Nevertheless, some strategies appear like thorns in the eyes of other players. The reason is that these strategies are highly risky, capable of achieving top 1 or bottom 8 relying on just one champion, and most importantly, they create an extremely frustrating experience for other players.
Here is the list of the most hated strategies in Teamfight Tactics Season 3:
Karma 1v9

Although many players see Karma as just a fairly ordinary support champion, those who have encountered “Karma 1v9” have a different perspective.
Specifically, in this strategy, Karma will be the only champion equipped and becomes the “final boss” on your board. The most important items for Karma will be Thornmail, Dragon’s Claw, and Blood Armor – a combo of items that helps Karma become the last survivor in each round.

All other champions in the lineup will belong to the Shadow trait (you can add one Mystic champion if you want). Another important point is that the Shadow champions only need to be 1-star to “die” as quickly as possible, buffing Karma’s stats as soon as possible. When the entire lineup has fallen, Karma will gain approximately 175% – 280% skill power or more, and physical damage will increase from 175 to 280 or more. At this point, 3-star Karma will self-buff a shield for herself, with a shield value of about 2000 – 3000 depending on the number of fallen Shadow champions, and attack speed will increase from 500% to 600% (5.00 attack speed). With such attack speed and high physical damage, Karma will easily obliterate all opponents.
One of the most effective counters to this strategy is to prevent Karma from using her skill with Ezreal, Silence Cloak, or Greaves of the Abyss… but whether it works is still… uncertain.
Syndra one-shot

With lineups featuring Syndra such as 8 Sorcerers or 6 Star Guardians, Syndra has the ability to take down 1 enemy with just 1 skill, and every 1-2 seconds, Syndra can use her skill again, making many players quite… frustrated.

The strength of this lineup mainly lies in Syndra, with the ability to spam skills extremely strongly and frequently thanks to the activation of Sorcerers and Star Guardians. The other champions in this lineup are also strong but only have “medium” power because they benefit from energy from the Chalice of Favor and Star Guardians. Therefore, other sorcerer champions can fall completely, and it doesn’t matter as long as Syndra is still alive. Perhaps it is also due to Syndra’s overwhelming power that many people do not like this strategy much.
The most effective way to counter this lineup is to directly use the Storm Sword on Syndra.
“Immortal Legion” led by Soraka

In this lineup, the champions are almost impossible to defeat thanks to Soraka’s incredible healing ability. The most crucial condition is to have a 3-star Soraka and 3 items: Thornmail, Dragon’s Claw, and Guardian Armor. Basically, Soraka is not a carry champion in any lineup in the current meta, so there’s no worry about many people rolling for this 4-cost champion. As for items, you can only rely on luck.

In this lineup, Soraka will be the champion “single-handedly handling everything” at the front, continuously healing the entire team with a staggering amount of 20000 health (3-star). With the health of each champion on the board, 20000 is enough to fully restore health even when hit by Red Buff or Morello’s Evil Tome.
Additionally, this is also a lineup with a lot of hard crowd control like Xin Zhao, Cho’Gath, Blitzcrank, Vi, and Rakan, making it difficult for the enemy team to stand still to focus down Soraka. Moreover, the “meat shields” are also extremely tanky and shielded, so if they cannot take them down before Soraka’s healing cycle, the enemy will not be able to defeat anyone.
To defeat this lineup, perhaps the only way is to continuously hard control Soraka to death, not allowing her to heal even once.