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Teamfight Tactics Patch 10.7 Officially Launched – The Rebel Composition Nerfed Across the Board for Being Too Strong

Just a few hours ago, patch 10.7 for Teamfight Tactics and League of Legends officially landed on international servers.

December 5, 2025
in Games
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With a decent early game and a terrifying late game thanks to Aurelion Sol, the Rebel composition is considered the strongest team comp in Teamfight Tactics season 3. The frightening aspect of this composition is that it can effectively utilize almost all strong units aside from the Rebel units. With its ability to adapt from the “mercenary” lineup, countering or defeating these resistant units becomes extremely challenging.

Rebels can effectively use both super strong mercenary units, Miss Fortune and Gangplank
Rebels can effectively use both super strong mercenary units, Miss Fortune and Gangplank

Therefore, in patch 10.7, Riot Games has taken action to nerf both the main carries of this composition and the “mercenary” units that Rebels can utilize well. It seems the developers of Teamfight Tactics do not want to see their game revolving around just a few overwhelmingly strong compositions as it currently stands. Specific details of patch 10.7 are as follows:

System

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The Celestial mechanism officially appears; you can find more details HERE.

The appearance rate of champions from 1-5 gold at level 8 has changed from 13/20/35/25/7% to 14/20/35/25/6%.

The new item combination rule will prioritize the current items of champions on the field over items of champions in the bench.

The additional time for the recruiting phase has been removed.

Traits – Classes

Duelist

The activation rate of the effect at 6 champions has increased from 55% to 60%.

Hopefully the 6 Duelist composition will have a place in the next patch
Hopefully the 6 Duelist composition will have a place in the next patch

Bruiser

Additional health at 4 champions has decreased from 750 to 700.

Chrono

Additional attack speed every 4 seconds at 6 champions has increased from 65% to 75%.

Dark Star Rework

When a Dark Star unit dies, all remaining Dark Star allies receive:

(3) +25 AD and AP.

(6) +35 AD and AP.

This change to Dark Star actually weakens the comp relying on Shaco as his damage is reduced significantly
This change to Dark Star actually weakens the comp relying on Shaco as his damage is reduced significantly

Trickster Rework

Removed the 4 champion combo; the 2 champion combo: Trickster attacks increase the target’s energy cost for the next skill by 40%.

Mystic

Additional magic resistance changed from 30/120 to 35/105.

Marksman

Additional damage per distance unit has increased from 12% to 15%.

1-Cost Champions

Caitlyn

The casting time of the skill has decreased from 1.5s to 1.1s. Caitlyn will now return to auto-attacking faster after using her skill.

Hopefully this buff will help Caitlyn to no longer suffer the issue of aiming and not firing as she does now
Hopefully this buff will help Caitlyn to no longer suffer the issue of aiming and not firing as she does now

Xayah

Attack speed increases from 0.75 to 0.8.

Ziggs

Maximum energy increases from 40 to 45.

This nerf is small but Ziggs is an extremely important unit early in the Rebel composition
This nerf is small but Ziggs is an extremely important unit early in the Rebel composition

Zoe

Starting and maximum energy changed from 90/120 to 70/100.

Skill damage changed from 150/225/300 to 150/225/400.

2-Cost Champions

Darius

Base health increases from 650 to 750.

Xin Zhao

Skill damage increases from 150/225/350 to 200/275/375. Maximum energy increases from 50 to 60.

Xin Zhao's damage is increased, but energy is also raised so continuously activating skills and shields from Guardian will no longer be possible
Xin Zhao’s damage is increased, but energy is also raised so continuously activating skills and shields from Guardian will no longer be possible

3-Cost Champions

Ezreal

Starting and maximum energy changed from 60/120 to 50/125.

Skill damage decreased from 250/350/700 to 200/300/600.

Kassadin

Maximum energy decreased from 100 to 80.

Trickster units in general and Kassadin in particular have been buffed to some extent
Trickster units in general and Kassadin in particular have been buffed to some extent

Shaco

Critical damage from the skill at 3-star level decreased from 450% to 400%.

4-Cost Champions

Soraka

Healing from the skill increases from 300/450/2000 to 350/500/2000. Maximum energy decreases from 150 to 125.

Vel’Koz

Maximum energy decreases from 80 to 70.

Vel'Koz's energy is reduced; could this be a chance for Sorcerers to make an appearance?
Vel’Koz’s energy is reduced; could this be a chance for Sorcerers to make an appearance?

Wukong

Base health increases from 850 to 950.

5-Cost Champions

Aurelion Sol

Skill damage decreases from 120/175/750 to 100/150/750.

Targets attacked by Aurelion Sol will change from randomly selecting among the strongest units of the enemy team to a completely random selection.

The strongest carry of Rebels has been nerfed thoroughly in patch 10.7
The strongest carry of Rebels has been nerfed thoroughly in patch 10.7

Ekko

Skill damage decreases from 250/450/2000 to 225/400/2000.

Gangplank

Starting and maximum energy increases from 50/150 to 75/175.

Skill damage decreases from 650/850/9001 to 450/600/9001.

A heavy blow to Gangplank as his damage at 2-star level is even lower than at 1-star level in patch 10.6
A heavy blow to Gangplank as his damage at 2-star level is even lower than at 1-star level in patch 10.6

Lulu

Attack speed decreases from 0.85 to 0.8.

Miss Fortune

Attack speed decreases from 1.1 to 1.0.

Starting and maximum energy increases from 50/150 to 75/175.

Damage decreases from: 70%/90%/999% to 60%/80%/999% of the target’s maximum health.

Miss Fortune has been heavily nerfed in patch 10.7 from her auto-attack abilities to skill damage
Miss Fortune has been heavily nerfed in patch 10.7 from her auto-attack abilities to skill damage
Tags: aurelion solGangplankireliaMiss FortuneRiot Gamesteamfight tacticsZiggs

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