Infinity Edge
There’s a theory we all know: for a champion to deal significant critical damage, that unit must have a sufficiently high base Attack Damage. Therefore, when Riot Games nerfed a slew of champions’ base Attack Damage stats, the overall critical damage dealt in Teamfight Tactics has significantly decreased. As a result, an item solely dedicated to dealing critical damage like Infinity Edge has inadvertently been “nerfed” quite heavily.

Not to mention that many units that specialize in using Infinity Edge have also received significant nerfs. Notably, Irelia and Draven have seen their skill damage reduced, which interacts well with Infinity Edge. Even a magic champion like Corki, who often uses the Infinity Edge – Archangel’s Staff combo, has received nerfs, indicating that this item is currently losing its value. In fact, the win rate of Infinity Edge has dropped to a rather low 13.4%.
Bramble Vest
Clearly, when Infinity Edge loses value, an item that is designed to counter it, Bramble Vest, also weakens. In a meta where teams focused on magic damage are rising, using an item that only provides armor like Bramble Vest is unreasonable. This equipment easily puts players in a position of wasting an item when they cannot combine it with stronger defensive items.

Therefore, at this point, Bramble Vest is no longer an item that can be assembled early to help players win easily as before. Instead, you should pay attention to what your opponents are aiming for in terms of team composition to assemble suitable defensive items. The recommendation is that items providing both armor and magic resistance, like Stoneplate or Gargoyle Stoneplate, are proving to be stronger and more worthwhile than Bramble Vest at this time.
Giant Slayer
With the resurgence of teams revolving around Sorcerers, one thing we can easily notice is that tank champions no longer have as much health as before. With the new item combination of Stoneplate, Gargoyle Stoneplate, and Dragon Claw for Vex or Swain, these units don’t have much health. Instead, they will have strong healing or shield capabilities to survive with enhanced defensive stats.

Consequently, Giant Slayer’s win rate has dropped to 14.7%, although overall it is still not a bad item. This equipment will almost become completely “useless” if you encounter strong Sorcerer team compositions that do not use Warmog’s Armor and focus on defensive stats. As a result, Giant Slayer has returned to its role as an item that counters high-health team comps like Fighters and hyper-rolls, rather than being used widely as before.