For gamers in Esports in general and League of Legends in particular, toxicity and game disruption are no longer strange phenomena; if anything, they have become a “daily occurrence”. In regions where LoL is flourishing, these issues are even more severe. And the “victims” can be anyone, from casual players to renowned professionals. Even the GOAT of League of Legends, Faker, has faced instances of game disruption and toxic players.

One of the actions often employed by toxic players is to ping directly at teammates’ accounts whenever they make a mistake or get taken down. This behavior often causes significant frustration and will undoubtedly irritate many players. After just a few continuous pings like this, instead of playing the game, both sides will dive into endless arguments. This will, of course, affect the remaining players while the only beneficiaries are the opponents – those who are currently in a winning position and have a more relaxed mindset.

To prevent this, Riot has recently made direct adjustments to the game, and starting from version 13.19, players will no longer be able to ping directly at teammates’ accounts. Specifically, instances like “(player’s name) – Alive” will only be visible to the person pinging, while the player being pinged will not see it. This is part of Riot’s efforts to improve the gaming environment for the League of Legends community – something the publisher has struggled with for many years since League of Legends began expanding its robust global community.

However, for players, Riot’s approach merely suggests that the publisher is unable to tackle the root of the issue. Some opinions suggest that Riot could limit the number of pings directed at teammates. After all, if completely removing the feature, there will be situations where players want to remind each other about item builds or summoner spells and will face difficulties. Additionally, there are straightforward comments: “Riot’s banning of these behaviors will only lead toxic players to devise more sophisticated ways to disrupt the game and annoy others.”



However, Riot still has many issues to resolve. Moreover, at least in the near future, players will not have to endure continuous pings in the chat frame if they happen to build incorrectly or make a mistake in movement. Nevertheless, Riot’s adjustments continue to spark debate within the global League of Legends community.