In Teamfight Tactics (TFT) Set 7, the introduction of numerous new Augments, champions with new traits, and quite unique mechanics has come with its fair share of bugs. If these were merely longstanding bugs or new ones that don’t significantly impact gameplay or outcomes, the community might overlook them. However, if these bugs relate to essential mechanics in the match and can change the outcome, then it becomes a significant issue.

Augments, from the very early days of their launch in TFT, have become one of the most crucial mechanics directly affecting the outcome of players’ matches. Choosing the right Augment and maximizing its power makes victory a breeze. But with just one mistake and a lack of adaptability, players can instantly find themselves defeated.

However, what happens if this crucial mechanic encounters a severe bug? Within about 24 hours, many TFT players reported instances where one player could have up to 4 Augments in a single match.

Notably, this bug has a common characteristic: it often triggers 2 Augments simultaneously very early on, and none of them disappear throughout the match. Moreover, according to some players, these Augments function as intended, making the “lucky” player even stronger than the rest.

In a typical TFT match, players can usually have only 3 Augments. Therefore, if one accidentally obtains 4 Augments and all of them are functioning, it undoubtedly provides a significant advantage. However, according to some players, this bug does not occur frequently. Nonetheless, this bug still exists, causing many players to suffer unjust losses simply due to an uncontrollable issue in TFT Set 7.