On the match day yesterday (05/11), representatives from VCS, Saigon Buffalo, celebrated their first victory at MSI 2022. Their defeated opponent was DetonatioN FocusMe – a team from the LJL region (Japan). With this win, SGB temporarily has a record of 1 win – 1 loss, equal to DFM. These are also the two teams with the highest chances of competing for the second position in Group A after the group stage ends.

In the match, it was clear that DFM had some advantages in the early game. However, failing to lock down the “gun barrel” Shogun, the representatives from Japan faced many difficulties in the mid and late game. As the SGB players gradually controlled the game, DFM could only chase after them.
However, despite delivering a rather exciting match and SGB’s convincing victory, the DFM players still seemed unconvinced by this defeat. Specifically, right after the match, DFM player Yaharong stated: “When playing online in LJL, the ping is around 35 – 40. It’s completely different than now. The ping seems to be higher than that. I think I’m used to it, but in reality, I might have to gradually adapt again. This also happens to all players, and they cannot showcase 100% of their skills.”

However, it is also necessary to recognize that unlike Royal Never Give Up, both DFM and SGB played offline right in Busan. Therefore, if Yaharong’s ping was affected, the same would happen to SGB. In fact, DFM had a fairly good start to the match. They just couldn’t capitalize on their advantage to snowball and take down SGB.

Indeed, the issue of ping has become a hot topic in the League of Legends community during this MSI 2022. Not to mention, some privileges that Riot has granted to RNG recently have also sparked much discontent among League of Legends fans. If these issues are not effectively resolved in the near future, this publisher will certainly face even more criticism.