In League of Legends (LoL), there are plenty of exciting game modes alongside the main mode, Summoner’s Rift. Notable examples include Teamfight Tactics (TFT), ARAM, and URF… To this day, the two side modes that are most loved and have remained consistently popular alongside Summoner’s Rift are ARAM and TFT. Among them, ARAM is often chosen by players to test out new champions or newly released or adjusted abilities by Riot.

ARAM features a fairly simple gameplay style where players have only one straight lane to move and attack. The gameplay is similar to Summoner’s Rift, where the first team to destroy all of the opponent’s towers wins. However, hardly anyone plays this mode with a focus on winning. Sometimes, it’s just about getting as many kills as possible, pulling off high-level plays, or just having fun with friends after stressful hours.

Recently, one player decided to “collaborate” with both their teammates and opponents to set a record in the ARAM mode. This player aimed to create the longest ARAM match possible. However, just as the match reached 3 hours and 58 minutes, all players were suddenly disconnected. According to this player, the match was not recorded in the game’s data or any of LoL’s data storage tools.

Nevertheless, the player’s post about this incredibly long ARAM match sparked intense debate within the community. Most opinions expressed frustration or confusion over how some players could endure such a long ARAM match. Others voiced their annoyance, stating that this was a huge waste of time and could impact the experience of other players, regardless of whether they agreed with the intention to set a “record” or not.

– “The fact that everyone disconnected at the same time is the reason why the match history wasn’t recorded. The data would consider this a problematic match and delete all data about it.”
– “Playing ARAM for 4 hours without losing a Poro, I don’t believe it.”
– “Imagine joining the game, then you log out, and after doing other things, you come back 2 hours later and people are still playing.”
– “There should be penalties because neither side was trying to win. I would be quite upset if anyone on my team or the opposing team had the intention to play like this.”
As for the complete disappearance of the match data, this isn’t surprising at all. Previously, some players had also attempted to set similar records in ARAM, and of course, they received the same “fate” when their matches weren’t recorded by Riot. The story afterwards only lives on in social media posts and in the memories of these players.