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LCK Commentator Mocks Riot Games – ‘Ornn is an Assassin, Fighter, Mage, Support, Sorcerer, Monk… Everything’

Not just Ornn, Riot Games' champion design has increasingly more issues with too many all-rounder characters.

December 5, 2025
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In a game with many characters like League of Legends, each champion has its own set of skills and a distinct advantage compared to others for players to consider choosing. However, in various ways, Riot Games has been turning some of their characters into true “jack-of-all-trades” with the ability to do everything easily.

This trio of all-rounders has given Riot a headache for a long time trying to balance
This trio of all-rounders has given Riot a headache for a long time trying to balance

If a few players complain online, that’s one thing, but when professionals working for League of Legends, like commentators, have to speak out, it shows that Riot’s design approach is really problematic. Recently, commentator LS from the English LCK channel could no longer tolerate the absurdity of these “jack-of-all-trades,” specifically referring to Ornn in a match, and made some extremely sarcastic comments about this champion.

Ornn’s full description – Twitch

LS: “Ornn is a Mage, Death Knight, Paladin, Hunter, Assassin, Warrior, Support, Fighter, Sorcerer, Monk, Wizard, Marksman, Robot, Necromancer, Ninja, Marksman, Priest, Warden, Mystery… capable of absorbing too much damage and giving DragonX the ability to initiate fights as they wish.”

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Atlus: “You know, I completely agree with that, it’s just that Ornn has too many talents.”

If you don’t know what Death Knight, Paladin, etc. are, they are classes in the extremely famous game World of Warcraft in Korea, each with its own unique skill set. LS’s point here is that Ornn can do too many things and has almost no weaknesses, which is the most absurd thing about this champion.


He has good durability and crowd control, which is normal, but combined with that is the ability to deal strong damage with his passive. Up to this point, there isn’t much of an issue because there are many champions like that, but Ornn also has crowd control resistance, becoming stronger in the late game with the ability to forge items for the entire team. Essentially, fighting against Ornn is like running headfirst into a wall; you can’t hit him and you can’t just let him go free.

What does Riot Games think when giving tank champions the ability to deal true damage or percentage health damage?
What does Riot Games think when giving tank champions the ability to deal true damage or percentage health damage?

And that’s just one example; didn’t we have an extremely overpowered duo of marksmen before, Senna and Aphelios? Previously, Sylas and Qiyana were also heavily criticized for being too perfect. Indeed, those champions are strong, but a balanced game is one where no character stands out completely above the rest, and Riot is falling into this mistake with their new champions. The closest imperfect product from Riot is probably Fiddlesticks.

Perhaps Fiddlesticks' weakness is a necessary thing?
Perhaps Fiddlesticks’ weakness is a necessary thing?
Tags: league of legendsLoLOrnnRiot GamesSett

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