The 10.9 patch for League of Legends was heavily criticized by gamers due to its numerous unreasonable changes. It was thought that this was the only mistake, and Riot Games would correct it, but the 10.10 patch has been met with even harsher backlash from players due to its very confusing changes that League of Legends is about to face.

Riot Mark Yetter: “Overview of patch 10.10 with some changes; we will have more updates this week regarding changes to the mid and bot lanes that the team is currently testing.”
Decreased Power
Kled: Q – Bear Trap cooldown increased from 9-7s to 11-7s.
Maokai: Q – Sapling Toss energy cost increased from 50 to 60.
Kayn Rhaast form: Healing from passive reduced from 34.5-43% to 30-40%.
Diana: Base health reduced from 594 to 570.
Katarina: Interaction rate with AP of passive damage reduced from 55/70/85/100% to 55/66/77/88%.
Miss Fortune: Max movement speed of W – Strut reduced from 60-100 to 40-80.
Taric: Health growth per level reduced from 90 to 85, additional armor from W – Bastion decreased from 10-20% to 10-14%.
Increased Power
Udyr: Base movement speed increased from 345 to 350.
Nidalee: Q – Javelin Toss interaction with AP increased from 40% to 50%.
Twisted Fate: Base damage increased from 49.954 to 52, energy cost of R – Destiny reduced from 150 to 100.
Irelia: Damage of E – Bladesurge increased from 70-230 to 80-260.
Annie: Damage reduction of E – Molten Shield increased from 10-22% to 13-29%. Tibbers’ splash damage increased from 10-20 (+10% AP) to 20-40 (+20% AP).
Sivir: Energy restored from E – Spell Shield increased from 80-140 to 110-150.
Soraka: Damage of Q – Starcall increased from 75-215 to 85-225. Amount of health returned when using W in Empowered state increased from 60-100% to 80-100%.
Lux Support’s changes will be postponed to patch 10.11.

Perhaps the most nonsensical adjustment that makes players feel the most humorous is that Udyr, a champion that is extremely “outdated” and rarely played, gets buffed but only with an additional 5 movement speed. Meanwhile, strong champions on the nerf list received very light adjustments, exemplified by Maokai, where the additional 10 energy from Q is nearly meaningless.

Hey guys, Udyr is going to be super strong with this buff.
That’s right, Udyr gets a full 5 movement speed boost.

Yes, another buff that is practically nothing +5 movement speed for Udyr.
Nerfing Diana is “great”.
LMFAO this has to be a joke.

For sure it’s a full 5 movement speed boost, guys.
The last thing Irelia needs is more damage.
Udyr with 5 Movement Speed, great.

Is this a joke?
I can’t understand, champions like Ekko, Lee Sin, and Olaf remain untouched, but Kayn cannot have over a 49% win rate. I know it’s just a small nerf, but the last passive buff was not really a buff, you just forced him to transform by the 10-minute mark, and everything else is nearly ineffective.
Because Lee Sin is like Yasuo’s version in the jungle. Riot loves champions that attract their younger player base. Even professional players are complaining about Lee Sin, but Riot insists that champion is “balanced” when he can miss all his skills but still kill you or give a kill to his teammates with just one R.

Great, so Diana and Maokai are still overpowered, just accept it, guys.
I think the nerf to Maokai is somewhat acceptable because that’s the most spammed skill for clearing minions.
Oh my god, this nerf will make Diana disappear from the meta, you know.
XD look at the buff for Nidalee, she can now oneshot you from a screen away, honestly, the best nerf is probably for Katarina.

I don’t know if Riot accidentally or intentionally forgot that MSI was canceled; normally in previous patches before such a big event, adjustments aren’t too drastic and only tweak a few numbers. However, this year MSI 2020 has been canceled, and the updates in patches 10.9 and possibly 10.10 have not satisfied players.

Champions that deserve heavier nerfs like Diana, Maokai, etc., received too little adjustment, while Udyr, who should have been buffed more, only received… a 5 movement speed boost. It seems we will have to wait for future patches to see significant changes in the meta.