Fiddlesticks is still incredibly dominant
After a period of continuous buffs, Fiddlesticks has become a real nightmare in League of Legends with his peak “deception” ability through his passive and an ultra-powerful ultimate in team fights. With the addition of the ability to use skills while pretending to be a scarecrow, it now provides Fiddlesticks with more options for setup and attacking opponents.

Fiddlesticks’ ultimate, Crowstorm, combined with his passive, offers a wide area fear effect, along with an immense amount of damage. In summary, this scarecrow is now incredibly strong. Our advice for trying out Fiddlesticks is to pull the buffs and nearby camps close together while using W – Harvest to clear the jungle as quickly as possible.
New Tenacity Rune
After being reworked, the Tenacity rune has become a powerful choice for fighters because it’s simply very hard to stop them. With the new effect, the lower the health, the more crowd control and slow resistance, the Tenacity rune, when combined with Mercury’s Treads and the Legend: Tenacity from the Precision tree, makes opponents’ crowd control abilities nearly useless.

Remember that most fighters use the Conqueror rune, along with the Last Stand to enhance their long-term fighting capability. Combined with the Tenacity rune, you will become a monster that gets stronger the more you attack, making it increasingly difficult to stop. Perhaps if you want to counter fighters, you should choose a lot of Knock Ups and Suppressions, which are unaffected by crowd control reduction stats.
New Ghost Spell
Still about fighters, as mentioned above, we can see that this class of champions is very strong. However, what’s more frightening is that they can skip the traditional Teleport spell and use the new Ghost, thus completely controlling the match. With the instant application of the movement speed boost, getting a kill extends the duration of the speed boost, completely masking the vulnerability of fighters to being kited.

Moreover, some specific mages like Twisted Fate, Cassiopeia, and Viktor can also utilize the Ghost spell extremely well. They all possess very dangerous crowd control abilities and can easily secure kills, maintaining the speed boost for a longer time, creating a significant advantage in engaging team fights or picking off opponents.
Death Dance for Marksmen
While fighters and mages have their powerful updates, marksmen also have a “trump card” in their hands named Death Dance. With tanky champions or those building a lot of armor and magic resistance, a bit of defensive stats from this item may not be much, but for marksmen, it’s invaluable as this class is inherently fragile, and having an additional tool for survival is fantastic.

Furthermore, with the immense healing it provides, Death Dance can help marksmen survive longer in team fights, giving them more time to maneuver and choose their positioning. In summary, this is currently a powerful and most suitable defensive item for marksmen. If you want to use it effectively, our advice is to build Death Dance as your third item.