Ghost – Season 1
Introduced in Season 1, the Ghost race offers players an extremely powerful effect but is laden with “luck”. Specifically, with 2 Ghosts, this race can reduce the health of any unit on the opposing side to just 100. This effect sounds incredibly strong as it can help you quickly eliminate your opponent’s key pieces. However, as the game progresses towards the end, this effect becomes increasingly “useless” since players have no way to control it.

We must remember that the effect of the Ghost race is completely random. You might reduce the health of an opponent’s core unit and easily secure victory, but the Ghost race can also lead players to a dismal defeat by applying the effect to an unimportant unit. No matter how you arrange your formation, it does not affect the randomness of the Ghost race at all. This is why Riot Games has never brought back the Ghost effect in Teamfight Tactics since Season 1 ended.
Demon – Season 1
To put it mildly, the Demon race is the most “frustrating” race for players in Season 1 with its energy drain ability. This race can paralyze the enemy team’s formation by preventing them from casting spells. The imbalance of this effect lies in its high “luck” factor; you only have a 40% chance to activate the energy drain effect from basic attacks. If you are particularly “unlucky”, the Demon effect will be completely wasted.

Perhaps Riot Games has learned from the Demon race and balanced it better in subsequent seasons. Instead of draining energy as before, Riot has changed the Demon system since Season 3, where Elise’s current ability always allows champions to gain mana when attacking enemies. In return, those units no longer have the self-energy regeneration effect. This is a pretty clever balancing move by Riot, as it retains the effect of countering early spell casts while eliminating the “luck” factor of the previous Demon race.
Fortune – Season 4
With Vietnamese players affectionately referring to it as the “jackpot race”, many might imagine that the Fortune race has a very high level of “luck”. Essentially, you have to win after a long losing streak to earn the Fortune rewards. To execute this plan, players must upgrade their team while still limiting rolling and saving gold for later stages. Clearly, this requires a considerable amount of luck from the player.

In fact, even the Fortune rewards appear randomly. In addition to receiving Neeko’s Help, the Natural Armor, you also have the chance to get a lot of Thief’s Gloves or worse, just gold. At that point, players can only wait until they are eliminated because Thief’s Gloves or 30-40 gold do not immediately strengthen your team. In summary, playing Fortune is no different from “gambling with fate”.