Just a few days after its release on the test server, the Mech-Pilot race with the ability to merge into a Super Robot has become an unstoppable force. Common team compositions like Mech-Pilot combined with Sorcerers, Demolitionists, or even some playing Infiltrators mean that when the Super Robot is too strong, any combination with it becomes dominant.
Therefore, in the latest update of Teamfight Tactics: Infinite Galaxy, the Super Robot has been significantly nerfed in its damage output. Other excessively strong compositions like Rebel with the destructive power of Aurelion Sol or Sorcerers have also been adjusted. Here are the specifics:
System Changes
Shop
The appearance rates for units costing 1/2/3/4/5 have changed.
Level 5: From 35/35/25/5/0% to 30/45/20/5%.
Level 6: From 22/33/33/12% to 20/35/35/10%.
Level 7: From 18/30/35/16/1% to 14/30/40/15/1%.
Level 8: From 15/20/35/25/5% to 10/25/35/25/5%.
Reduced the appearance rate of the Spatula from loot boxes.

Shared selection round
Reduced the appearance rate of rounds filled with defensive items.
Increased the appearance rates of B.F Sword, Giant’s Staff, and Tear of the Goddess.
Race – Class
Celestial: Healing increase from 10/20/45% to 12/25/50%.
Chrono: Attack speed bonus every 4 seconds changed from 10/35/75% to 15/35/70%.

Dark Star: Additional damage for each ally eliminated at the 6-unit mark increased from 50% to 60%.
Infiltrator: The 4-unit mark reduces the attack speed boost duration from 8 seconds to 6 seconds.
Rebel: Additional damage at the 6-unit mark reduced from 15% to 12%.

Sorcerer: Additional spell damage at the 6-unit mark reduced from 120% to 100%.
Sniper: Additional damage per distance square increased from 10% to 12%.
Vanguard: Additional armor at the 4-unit mark reduced from 300 to 250.

Champions
Super Robot: Attack speed reduced from 0.8 to 0.75.
A reasonable nerf aimed at Super Robot, with its stats being excessively high in health, armor, and damage, in addition to its high attack speed, making this unit unstoppable. However, we believe this is not enough to reduce the dominance of the Super Robot as it utilizes two items, Guardian Angel and Warmog’s Armor, very effectively, making you face two more units. Perhaps a debuff is needed for the Super Robot, such as halving the effectiveness of items.

Caitlyn: Skill damage reduced from 800/1200/2400 to 700/1000/3000.
Graves: Health increased from 600 to 650.
Xayah: Base damage increased from 50 to 55, base attack speed increased from 0.7 to 0.75.
Darius: Base armor increased by 5 points.

Mordekaiser: Health reduced by 50 points, shield amount from skill reduced from 400/600/1000 to 350/500/900.
Ashe: Maximum energy reduced from 150 to 125.
Rumble: Maximum energy reduced from 65 to 60.
Fizz: Starting energy increased from 70 to 80.

Kayle: Maximum energy reduced from 80 to 70.
Aurelion Sol: Health reduced from 1000 to 950, base energy reduced by 10 points, damage at level 1/2 stars reduced from 80/150 to 75/125.

Items
Stacking of Deathblade reduced from 2 to 3.
Burn damage from Morello’s Tome and Red Buff increased from 18% to 20% of the target’s maximum health.