A few days ago, a high-ranked player, a Grandmaster specializing in Nasus for climbing ranks, posted a critique about how Riot buffed this champion. You can read the details HERE. This guy’s opinion is extremely accurate as he points out the weaknesses in Nasus’s basic stats and poor laning ability. Those are the aspects that need improvement, not giving this canine deity the ability to farm Q to enhance skills, which only leads to a very selfish playstyle for Nasus.

It seems that Riot Games took this post to heart and decided to retract the previous changes, specifically the buffs to W and R that relied on Q stacks, opting instead for direct buffs to Nasus. Specifically, Riot’s Mark Yetter, the project director for League of Legends, shared information about patch 10.7 on Twitter. Unlike the previous announcement, this time Talon has also received nerfs in the balance changes.

System
Condition Control Rune: The time to gain additional stats has been adjusted from the 10th minute to the 12th minute.
Accelerated Momentum Rune: The added movement speed for melee champions has been increased from 30-50% to 40-60%.
Nerfs
Wukong
Passive: Additional armor reduced from 5-11 to 5-9 based on level.
E – Cyclone: Damage decreased from 80-240 to 70-210.

Nocturne Mid Lane
Base health regeneration reduced from 8.5 to 7, magic resist gained per level reduced from 1.25 to 0.75.
Garen
Passive: Cooldown increased from 7s to 8s.
Q – Decisive Strike: The movement speed boost duration changed from 1.5-3.5s to 1-3.6s.
Talon
W – Shadow Blades: Damage on the first hit reduced from 50-110 (+40% bonus AD) to 45-105 (+45% bonus AD). Damage on the return hit reduced from 70-130 (+60% bonus AD) to 45-125 (+65% bonus AD).

Buffs
Nasus
W – Wither: Range increased from 600 to 700.
E – Spirit Fire: Armor reduction increased from 15-35% to 25-45%.

Galio
R – Hero’s Entrance: Allies in the area of effect will receive a magic resist shield based on Galio’s max health.
Riven
Base health regeneration increased from 7 to 8.5.

Ivern
E – Spoiled Seed: Damage increased from 60-140 to 70-170.
R – Daisy!: Cooldown reduced from 160-120 to 140-120.
Akali
E – Five Point Strike: Changed from physical damage to magic damage.

Kai’Sa
E – Energy Surge: Cooldown reduced from 16-14s to 16-12s.
Corki
The slow duration of Package on hit targets increased from 1.5s to 2s.
Xin Zhao
Passive: Health regeneration increased from 10-68 to 10-112.
