With the shop and item system in League of Legends undergoing significant changes in Season 11, many unique and unusual playstyles have emerged. Among them, we must mention Seraphine, who is currently the “ADC” champion with an extremely high win rate. In fact, this has been the case across several recent patches.

The reason why Seraphine is so powerful lies in her exceptional use of the overpowered combo of Moonstone Renewer and Staff of Flowing Water. This champion can easily pair with a healing or shielding support like Soraka or Karma to ensure a safe laning phase. Once both champions in the bot lane (Seraphine and another support champion) obtain the Moonstone Renewer and Staff of Flowing Water combo, your team will possess incredible healing capabilities.

Despite being so strong, the only nerf Riot has applied to Seraphine is a slight reduction in her passive damage and the basic shield from her W – Surround Sound. This has led the League of Legends community to express dissatisfaction with Riot Games’ balancing approach. Players believe that Riot needs to implement more significant adjustments to ensure Seraphine is no longer overly powerful in the ADC role.

Doesn’t anyone notice that Seraphine ADC has a win rate of up to 57%?
Currently, Seraphine has a win rate of up to 57% in the ADC role. Even in three other positions—Top Lane, Support, and Mid Lane—she also boasts a win rate above 50%. It’s truly insane that this champion has such a high win rate and has only been nerfed once, and that nerf was very mild. You might complain, “But Seraphine has a very low pick rate.” But my friend, Seraphine ADC has a pick rate comparable to Kalista.
No matter how bad your skills are, just having Seraphine on your team makes it very easy to win. She doesn’t even build like a traditional mage. Seraphine builds more like a Support with the Moonstone Renewer and Staff of Flowing Water combo. I truly hope they will heavily nerf this champion in the future.

The standout feature of Seraphine ADC is her ability to acquire the Moonstone Renewer and Staff of Flowing Water combo very quickly due to their low cost. When equipped with these complete items before your opponents, even if they are Support items, you always have a stronger impact on the game compared to your “counterparts” on the other side.
Therefore, a team with Seraphine ADC finds it very easy to secure victories, even if she doesn’t deal a lot of damage. Clearly, this is not fair at all compared to other ADC champions who still have to build expensive items. Perhaps Riot Games should implement more significant adjustments in the future to reduce Seraphine’s power, especially in the ADC role.
